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1.Duplicate hairs mesh(named "hairs") from my character(named "mary"). And clear their history.
2.Create interacter grooming splines from "hairs". Set the length to 0.1cm. No any sculpt(view picture bug001)
3.Create a "collision" modifier, and set "mary" as a collison object. Xgen hair is abnormal now (view picture bug002)
4.Even though scale "hairs" mesh large to exceed the distance of collison(default 0.01cm), can't solve this problem.(view picture bug003)
I don't understand why. Who can tell me?
I test maya built-in sculpt model, and let collision object to offset 1.1cm(collision distance is 0.01cm), can't solve the problem. who can tell me why ?
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