1.Duplicate hairs mesh(named "hairs") from my character(named "mary"). And clear their history.
2.Create interacter grooming splines from "hairs". Set the length to 0.1cm. No any sculpt(view picture bug001)
3.Create a "collision" modifier, and set "mary" as a collison object. Xgen hair is abnormal now (view picture bug002)
4.Even though scale "hairs" mesh large to exceed the distance of collison(default 0.01cm), can't solve this problem.(view picture bug003)
I don't understand why. Who can tell me?
1.Duplicate hairs mesh(named "hairs") from my character(named "mary"). And clear their history.
2.Create interacter grooming splines from "hairs". Set the length to 0.1cm. No any sculpt(view picture bug001)
3.Create a "collision" modifier, and set "mary" as a collison object. Xgen hair is abnormal now (view picture bug002)
4.Even though scale "hairs" mesh large to exceed the distance of collison(default 0.01cm), can't solve this problem.(view picture bug003)
I don't understand why. Who can tell me?
I test maya built-in sculpt model, and let collision object to offset 1.1cm(collision distance is 0.01cm), can't solve the problem. who can tell me why ?
I test maya built-in sculpt model, and let collision object to offset 1.1cm(collision distance is 0.01cm), can't solve the problem. who can tell me why ?
Can't find what you're looking for? Ask the community or share your knowledge.