XGen IGS cache results in "fly-aways"
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi All,
I'm currently assisting a student who has been experiencing "fly-aways" with her character's IGS hair. She has the hair bound to a piece of scalp geo with is parent constrained to the head joint. I had her re-do the UVs on her scalp geo since they weren't unfolded correctly. We added a collision modifier and added the face and jacket geo to it as collision objects. I had her cache the description using her render settings (described below). After playblasting the scene, the hair is still experiencing sporadic "fly-aways" on random frames. Is there a way to ensure that this doesn't happen? Or is there a way to fix these sporadic strays on the frames where they do occur?
Pertinent Background Info:
She created the hair originally using XGen orig and then converted to IGS.
We are on Maya 2018.1, Arnold version 2.0.2.4 Arnold Core 5.0.1.5
The hair is one description.
Bind pose is set to -20 (character is imported into the scene, not referenced)
Frame range is 13 - 460