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Hi,
Seeing a devestaging bug with viewport 2.0 and the writing out of playblasts while multisample antialiasing is enabled. The resulting files (either QT directly, image sequence, or via batch render) are all corrupted. Disabling antialiasing produces a clean blast. Anyone know how to fix this? Running Maya 2016 ext 1 sp5, OSX 10.10.5, all patches. Disabling color management, or lowering the steps of antialiasing has no effect. Disabling World Consolitation also has no effect. Late model MacPro with dual AMD FirePro D700 6144 MB.
Here's a screen recording of the issue:
Solved! Go to Solution.