UV shells moving position when reopening a file
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I am often finding that when I open a Maya scene that my packed UV shells will have moved position and ruined their UV layout. This issue only seems to occur on assets that a comprised of multiple separate meshes.
I do a lot of UV mapping for game assets. As part of the baking process I require that assets sometimes be separates into multiple components. The UVs of these separate meshes are laid out / packed together so that the fit within 0 - 1 UV space, as if they were one object.
The issue I am encountering is that after, painstakingly laying out the UVs for these meshes, if I close Maya and come back to work on the asset at later date, sometimes the UV shells for this geometry will have shifted position and ruined the layout.
One of the key reasons why this bug causes such problems is that my assets often utilize a lot of shared UV space. Any changes to the UVs mean that I need to manually copy and paste the geometry with updated UVs for any place I have shared UV space. This is a HUGE pain.
I don't have a clear way to reproduce this issue but it's gotten so bad that I'm forced to try and complete the UV / baking process all in one session of Maya, just in case all the UV work is lost if I delay the bake process until a later date.
Some things that I often do as part of my workflow that might be relevant to tracking down the bug:
- I often group and un-group the meshes for export (substance painter requires meshes to be outside groups in order to use 'match by mesh name' bake functionality).
- The UV Layout operation is applied to the meshes when they are already separated from one another.
- I might combine the meshes together and then separate them again at a later date (I have not seen this cause issues during the Maya session that this is carried out though).
I am using Maya LT but have also had this issue occur in the Beta version of Maya.