UV question

UV question

introbuck
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Message 1 of 3

UV question

introbuck
Advocate
Advocate

Hello! I wanted to ask what means those flipped red uv's? I mean i want to import that model to game engine and for sick of optimization leave those shells stacked ot top of each other. So i can save lot of UV-space after combining all the mesh. Will there be a consequences? 1.png2.png

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738 Views
2 Replies
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Message 2 of 3

Christoph_Schaedl
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Mentor
Accepted solution

Thats a common workflow but have in mind you cant texture them unique. 

Fastest way would be to delete one half and copy it over only to export it to the engine.

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Message 3 of 3

introbuck
Advocate
Advocate

Thanks! So there should be no problems with shading and so on in Game engine? Except that cant texture them unique?

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