Uv map Seam issue

Uv map Seam issue

Anonymous
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Uv map Seam issue

Anonymous
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I'm having a seam issue right in the middle of my symmetrical object.

I'm mirroring the uv's but i can't tell if the geometry of my object is the issue or my uv's.

 

1.jpg

 

After mirroring

2.jpg

 

With the normal map

 

3.png

 

It shows an awful seam 

I also tested in marmoset toolbag and the seam still persists

 

Can I have some help here? thanks

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damaggio
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tiles not channels I meant....gotta go to gym now....later.
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damaggio
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You can't ...not with sculpting involved....yes , if it is only a texture and bump object....I don't even know how Zbrush let you paint the mesh like that...didn't iy give you warnings?....about your Uvs?

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Anonymous
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hmm it explains a lot !

i'm gonna try it ty so much 🙂

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Anonymous
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So i took as solution what you said and it really helped 🙂 but i still have a less agressive seam there 

 

hood.png

 

I wonder if i can completely get rid of this seam..i tried methods like this one to paint the seam in photoshop 

http://www.polycount.com/forum/showthread.php?t=51088

But i didn't get any different result.

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damaggio
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Im sorry that the problem is stil there, I thought about a hack paint photoshop done on the Map like what is in the tutorial but I figured there wer better choices, If sewing the seem is not an option I really don't know what to else to say, it seems like there will be the problem of the inverted normal at the end of his tutorial...he points out that  one of the UV shells is inverted like I explained before....you must be aware of that.

 

 

 

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