Uv map Seam issue

Uv map Seam issue

Anonymous
Not applicable
5,908 Views
24 Replies
Message 1 of 25

Uv map Seam issue

Anonymous
Not applicable

I'm having a seam issue right in the middle of my symmetrical object.

I'm mirroring the uv's but i can't tell if the geometry of my object is the issue or my uv's.

 

1.jpg

 

After mirroring

2.jpg

 

With the normal map

 

3.png

 

It shows an awful seam 

I also tested in marmoset toolbag and the seam still persists

 

Can I have some help here? thanks

0 Likes
Accepted solutions (1)
5,909 Views
24 Replies
Replies (24)
Message 21 of 25

damaggio
Mentor
Mentor
tiles not channels I meant....gotta go to gym now....later.
0 Likes
Message 22 of 25

damaggio
Mentor
Mentor

You can't ...not with sculpting involved....yes , if it is only a texture and bump object....I don't even know how Zbrush let you paint the mesh like that...didn't iy give you warnings?....about your Uvs?

0 Likes
Message 23 of 25

Anonymous
Not applicable

hmm it explains a lot !

i'm gonna try it ty so much 🙂

0 Likes
Message 24 of 25

Anonymous
Not applicable

So i took as solution what you said and it really helped 🙂 but i still have a less agressive seam there 

 

hood.png

 

I wonder if i can completely get rid of this seam..i tried methods like this one to paint the seam in photoshop 

http://www.polycount.com/forum/showthread.php?t=51088

But i didn't get any different result.

0 Likes
Message 25 of 25

damaggio
Mentor
Mentor

Im sorry that the problem is stil there, I thought about a hack paint photoshop done on the Map like what is in the tutorial but I figured there wer better choices, If sewing the seem is not an option I really don't know what to else to say, it seems like there will be the problem of the inverted normal at the end of his tutorial...he points out that  one of the UV shells is inverted like I explained before....you must be aware of that.

 

 

 

0 Likes