UV Editor: Cannot move shells

UV Editor: Cannot move shells

Anonymous
Not applicable
6,555 Views
16 Replies
Message 1 of 17

UV Editor: Cannot move shells

Anonymous
Not applicable

I'm UV mapping a piece of terrain in the UV editor. It is split up into multiple UV shells.

I must have hit a hotkey, because now I cannot move, rotate or scale the shells when I select them. The gizmo just moves their pivot.

Have tried selecting and reselecting the transform tools, closing and reopening the UV editor, but none of this is helping.

 

Thanks in advance for any help

0 Likes
Accepted solutions (1)
6,556 Views
16 Replies
Replies (16)
Message 2 of 17

sean.heasley
Alumni
Alumni

Hi @Anonymous 

 

It sounds like you enabled pivot editing. Try pressing the D key and see if this resets the tool back so you can move the shells.

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

 

 

0 Likes
Message 3 of 17

Anonymous
Not applicable

Thanks for your response, but no this did not fix the solution.

 

I did not have the pivot tool selected in the main viewport and pressing D in the UV Editor has no effect.

 

Is there another different tool within the UV Editor that would do this?

0 Likes
Message 4 of 17

sean.heasley
Alumni
Alumni

Hi @Anonymous 

 

If that didn't fix it then this may be due to the poly size of the landscape. There have been some similar issues reported with the UV editor not working properly when dealing with millions of polygons. Is your scene this high poly?

 

 

 

 

0 Likes
Message 5 of 17

Anonymous
Not applicable

The heaviest mesh I have in the scene is around 323k triangles, but the mesh that I am actually uv mapping is around 11k.

 

I don't think that the mesh scale or density is the problem, because I was able to go back to a previous save and continue UV mapping it.

 

I have also tried selecting verts, edges and UVs. They become highlighted but cannot be moved, rotated or scaled.

The mesh and its subobjects can be manipulated in the viewport, just not in the UV editor

0 Likes
Message 6 of 17

sean.heasley
Alumni
Alumni
Accepted solution

Hi @Anonymous 

 

Hmm ok. Your UV's might be pinned, try using Unpin All. in the UV Toolkit go to Pinning->Unpin All.

 

 

Message 7 of 17

Anonymous
Not applicable

Ughh, that was it. I never pin UVs.

Still no idea what key combination that I pressed, I couldn't find any that deal with pinning.

 

Thanks for your help

Message 8 of 17

lwvelazquez
Observer
Observer

I am having the same problem everytime i try to move them they distort. I unpinned everything like you told the gentleman previous to no avail. 

0 Likes
Message 9 of 17

damaggio
Mentor
Mentor

please post some images of the issue, there's no problem moving the uvs here.

0 Likes
Message 10 of 17

lwvelazquez
Observer
Observer

unknown.pngunknown (1).pngposted

0 Likes
Message 11 of 17

damaggio
Mentor
Mentor

no image posted.

0 Likes
Message 12 of 17

lwvelazquez
Observer
Observer

its there now it was being finicky.

0 Likes
Message 13 of 17

lwvelazquez
Observer
Observer

Its there now was being finicky

 

0 Likes
Message 14 of 17

damaggio
Mentor
Mentor

squirrel-eating-peanuts-and-food-e1559740112862.jpg

0 Likes
Message 15 of 17

damaggio
Mentor
Mentor

Delete the history on your object and freeze transformations before starting UV work.

0 Likes
Message 16 of 17

lwvelazquez
Observer
Observer

Did all of that

0 Likes
Message 17 of 17

damaggio
Mentor
Mentor

Try changing the viewport to DirectX11, if that doesn't work you can zip the file here.

0 Likes