UV camera projection
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I want to create UVs from a camera projection that maintain their correct position in camera space. (basically a softimage camera projection)
Currently, when I use the camera-based projection in the UV menu, the UVs get normalised so they fit the edges of the UV space from 0 to 1
Alternatively I can create a texture based on a projection using the standard way of doing a camera projection, by right clicking on texture in the file node and seleting 'create as projection'. But this doesn't give me any UVs in the UV editor because the UVs are inherent to the shader.
I've read on some websites that it's possible to bake these textures and get the UVs that way. But this is absurd as it would require me to bake textures for potentially hundreds of objects.
I've seen some scripts online that ought to do what I am looking for, but they were made in 2009 and no longer seem to work.
Can anyone help me?
Cheers