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Alright, so I am having a really weird issue here..
I am following a tutorial on Skillshare. I rigged my character (just a simple block man), and now I am animating it. I was using the graph editor to change some tangents around, and had to use "undo" (cntrl-z) to undo some placement of those tangents. After using cntrl-z, a few of my joints are now snapped to the center of the scene, when they should be parented or constrained to a couple of curves.
I have attached three files. The first file is just the rigged character standing in one spot. There are a couple of layers that house the bottom and top of the rig and geo, so they may need to be enabled or disabled to see things properly.
There are two heel groups in this rig (right and left). There are also two toe control curves. These two things seem to be snapping themselves to X0 for some odd reason, even though they were never there during any past movements. Therefore, hitting cntrl-z shouldn't have moved those groups at all. In fact, those two groups should be parent constrained to the foot control curves.
Anyhow, if someone could take a look at these files, and perhaps let me know what I've done wrong here, I'd appreciate it. I can't seem to figure this out. Those groups should not be snapping to X0, or moving at all during an undo..
The first two files should be good for reference, whereas the third file is the one with the screwed up undo, where the heel and toe control groups seem to be acting weird during an undo.
Solved! Go to Solution.