Importing to Unity gives some strange stretch effects - Anyone know what's going on?
The model in Maya looks normal, while in Unity, the funnels are stretched. What's happening?
Would I need to write a script to make it look normal?
Hi @Anonymous and welcome to the community!
You may want to delete the history and freeze transformations before exporting to Unity.
To do this:
Go to Modify->Freeze Transformations.
Then go to Edit->Delete by Type-> Delete History.
Please let me know if this helps or if you need any more assistance!
If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.
Kudos are greatly appreciated. Everyone likes a thumbs up!
All the best,
Sean Heasley
Technical Support Specialist
Autodesk Here to Help | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Installation and Licensing Forum | Maya Certified Hardware |
Hi @Anonymous
I'm just checking in again to see if you need more help with this. Did the suggestion I provided yesterday work for you?
If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.
All the best,
Sean Heasley
Technical Support Specialist
Autodesk Here to Help | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Installation and Licensing Forum | Maya Certified Hardware |
hello sean.heasley ,
i have the same issue from maya to unity but with animation, i animated a character in maya and it looks great, and when i sent it to unity, his mouth and body stretched in a weird way, how can i fix it??!
Thanks in advance...
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