Unable to export some materials FBX Bug

Unable to export some materials FBX Bug

johndiasparra
Contributor Contributor
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Message 1 of 13

Unable to export some materials FBX Bug

johndiasparra
Contributor
Contributor

 I have been getting an error message upon exporting FBX's in the most recent version of Maya. If I have a mesh with multiple materials assigned to it, upon exporting I get the error messasge "Warning: Unable to export some material(s)(1). The plug-in does not support the following material types:    Material will be exported as a grey Lambert material.

 

It says this even if the type is a grey lambert, a blinn,  a phong, etc. I am finding upon importing to unreal engine that there is only a single material applied. I tried checking my FBX settings, doing fresh scenes with new geometry, doing a reinstall and the problem still persists.

 

Does anyone know what could be causing this?

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Accepted solutions (1)
22,102 Views
12 Replies
Replies (12)
Message 2 of 13

sean.heasley
Alumni
Alumni
Accepted solution

Hi @johndiasparra

 

I just tried this and imported into UE4 with no issues.

 

You may want to try unloading/reloading the FBX plug-in.

 

If that doesn't work, you can try deleting your settings/preferences. Even though you performed an uninstall/reinstall, this doesn't always reset the settings and preferences.

 

Also, what version of Maya are you running and is it up to date?

 

Let me know if anything changes!

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

Message 3 of 13

sean.heasley
Alumni
Alumni

Hi @johndiasparra

 

I'm just checking in again to see if you need more help with this. Did the suggestion I provided yesterday work for you?

If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

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Message 4 of 13

Anonymous
Not applicable
I have the same problems and the solution doesn't work
Message 5 of 13

b.amosEVSDU
Community Visitor
Community Visitor

Experiencing same issue in 2019, suggested solutions did not work.

Message 6 of 13

possumGFX
Observer
Observer

Same problem here. It happens specifically when you merge meshes with different materials. The export to dae.fbx or fbx will give an error about some materials unable to be exported. Funny enough the mesh in the scene, not the export also looses these materials and turns neongreen. Thats frustrating.

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Message 7 of 13

Anonymous
Not applicable

1.close maya.

2.Delete floder C:\Users\Your name\Documents\maya\20XX 

3.restart maya,

4.try to export fbx again。

maybe some mels have unknown errors

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Message 8 of 13

paul
Contributor
Contributor

Unloading and reloading the FBX plug-in via the Plug-in Manager as @sean.heasley said worked for me in Maya 2020.4.

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Message 9 of 13

savo.lipovina
Community Visitor
Community Visitor

I'm having the same issue and provided solutions don't work. 

 

Message 10 of 13

alvinx80
Explorer
Explorer

On the export settings under "include Options", check the "include texture info.

Message 11 of 13

miarmstrongL764X
Observer
Observer
This fixed the issue for me. Thanks, alvinx80.
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Message 12 of 13

alex.tanase
Explorer
Explorer

This totally works!

Message 13 of 13

RamazanErgezer
Community Visitor
Community Visitor

first print out the object, then open it in a new maya scene *hypershade* enter the editor and select *select objects with material* for *default material* you will find the bright green material. Then you can fix it from the main scene.

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