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In Maya it doesn't fail me.
Seen from Maya
https://i.imgur.com/i7rFHB2.png
When I export it and view it from the FBX preview or from UE5 then when I move the camera there are parts that disappear as if it had a transparency.
Preview FBX:
In front
https://i.imgur.com/HvaMdVZ.png
Behind
https://i.imgur.com/XsKhpIn.png
That means it's the figure's fault.
I think it's the material. The problem is that the same thing happens if I assign another material (like Lambert1).
So I understand that it is the figure itself. The problem is that it comes to me as a polysurface. How do I fix it?
It is as if it was made by seeing it from the front.
"It fails however."
That is to say, the entire front part should be shown, but depending on how you move it, there are objects that disappear (as if it were because of the light, I don't know). The back part happens something similar but very slight.
It's like it was done "on purpose" so no one could change or add anything. Surely there is some function inside the polysurface to modify it. But which?
I just found out what it is. Dragging the ".mb" file into a new Maya project instead of opening the ".mb". It is the shadow.
https://i.imgur.com/TRmjPOG.png
Surely it must cast some kind of light that I don't provide. How can I remove this type of Shadow?
I think it is a "shadow" I hope it is not the fusion of the negatives of a transparency because then I can start to discard the project. I can't find a way to remove that shadow.
Solved! Go to Solution.