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08-17-2017
11:09 PM
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So I know that you create a normal map for more detail in games but I don't have a high poly version of my model, I just want it to look more smooth in Unity. Can I create a normal map from a mesh I create by just smoothing my low poly mesh (with the Mesh > Smooth command) to make my model look more smooth in Unity without increasing poly count?
My model is not extremely low poly, it's about mid poly, I just want the shadows to look a little cleaner.
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