@ripster8690 wrote:
ok thanks, i will try that
BTW, i did get the card to work in relation to the 4gig of video memory, the view port now moves very fluid, even with a 1.4 gig scene.
Our whole objective here is to find a solution to rendering animations. We just lost a customer who wanted us to do an animation project done at 1080p, of which i had to turn down, due to the fact that when i calculated it out,
the processing time alone would have taken over 7 straight days to render.
An Apple tech i talked to yesterday said that for some reason, Apple does not completely support CUDA, in that if you render using CUDA, you will only be able to use some of the cores, not all of them ??
have you heard this at all? perhaps from other customers?
We just need your recommendations as to whether or not there is anything left to explore with this card, before i send it back. I only have about 15 days left on the return policy. the K5000 card is the card that Autodesk recommends for my computer to do GPU rendering.
As always, we appreciate your help
4 GB is pretty low for a GPU these days. I'll also note that the K(epler) series is pretty "long in the tooth" at this point, already superseded by both the M(axwell) and P(ascal) series. Most renderers are expecting those later series which can fully support newer DirectX, OpenCL, and OpenGL features.
I'll also point out, that rendering any length of animation at 1080p/30 FPS is going to take more than a few days. That kind of work is normally run on a server or a distributed node arrangement, and will still be multiple days at finish quality.
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