Hi, I am having an issue with the scale of a skinned character. After the export, when I check the char, It looks metrically normal (1.75m) in Maya. But in the game engine, the skinned character seems too big (more than 100m). What could be the reason of this issue? Or how can I ensure that the correct sizes are maintained? Thank you in advance for your advice and ideas
Hi, I am having an issue with the scale of a skinned character. After the export, when I check the char, It looks metrically normal (1.75m) in Maya. But in the game engine, the skinned character seems too big (more than 100m). What could be the reason of this issue? Or how can I ensure that the correct sizes are maintained? Thank you in advance for your advice and ideas
Are you working in cm in Maya?
Are you working in cm in Maya?
When I was exporting the Fbx, Maya file was in Metric
When I was exporting the Fbx, Maya file was in Metric
Solved: Problem was on our rig.
Solved: Problem was on our rig.
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