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Scaling issue

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Message 1 of 4
mustafa_burak_goren
177 Views, 3 Replies

Scaling issue

Hi, I am having an issue with the scale of a skinned character. After the export, when I check the char, It looks metrically normal (1.75m) in Maya. But in the game engine, the skinned character seems too big (more than 100m). What could be the reason of this issue? Or how can I ensure that the correct sizes are maintained? Thank you in advance for your advice and ideas

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Message 2 of 4

Are you working in cm in Maya?

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https://linktr.ee/cg_oglu
Message 3 of 4

When I was exporting the Fbx, Maya file was in Metric

Message 4 of 4

Solved: Problem was on our rig.

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