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I have some UV shells I want to conform to a certain size so the texture is rendered exactly at real world scale.
A texture image in the UV editor fills the 1.0 x 1.0 primary UV domain. It represents a 200 cm wide and 2,5 cm high strip of ornament. The shell represents a 102 cm wide and 2,5 cm high strip in the real world. Thus, I calculated that I need to scale the shell to 0.602 wide and 0.166 high in the UV domain. How can I accomplish this? Scaling manually with R is eyeballing.
Thanks!
Solved! Go to Solution.