Thank you for clarifying!
Sorry if my question was a bit unclear.
I've got a few more questions about what you mentioned:
I've noticed that when scaling an object along the X-axis before any Translation or Rotation, the Scale X value in the Channel Box changes only when the Scale Tool Axis Orientation is set to Object, not World.
If I scale from the center of the object then the Scale X, Scale Y, and Scale Z values change in the Channel Box irrespective of whether the Scale Tool Axis Orientation is set to Object or World.

When I translate an object using the X axis, Translate X changes in the Channel Box when the Axis Orientation is set to Object and also when the Axis Orientation is set to World. The same thing happens for Rotate X.

Why do Translate X and Rotate X change in the Channel Box for both Object and World Axis Orientations but Scale X changes in the Channel Box only for Object Axis orientation(all of these mainpulations before applying any other manipulation)?
What is Parent Space? - "since translation is applied in Parent space - after scaling and rotation"
It's challenging to understand how Translate, Rotate and Scale affect each other in 3D with Object and World Axis orientations. Will this understanding naturally improve as I delve into Maya or is it advisable to fully understand these dynamics before learning Modelling, Rigging, Animation, FX and Rendering?