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07-16-2017
11:39 AM
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Hello! I'm having an issue with rotation. When I'm working on my animation using quaternion slerp interpolation, everything looks perfect and exactly how I want it to. I save and then close Maya, and when I reopen it, all of the rotation is messed up. The character is suddenly turned all different directions. When I look at the rotation values, they're all different from what they were when I set the animation and saved it.
If I use euler, the rotations don't get messed up when I close and reopen, but the gimbal lock makes it way harder to get the rotation right.
Here's a video of the problem that shows what the animation looks like both before and after saving:
Sometimes it's worse than this, and if I save the messed up version and then close and reopen, the values have changed again.
I've been using 3ds Max for years, but I'm pretty new to Maya. Has anyone else experienced this issue, or can anyone tell me if there's some setting or other than I need to use to make sure this doesn't happen?
Solved! Go to Solution.