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02-18-2021
06:25 PM
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Using Maya 2020.4 via teradici on a windows 10 machine with a 1080ti nvidia card. Since our update to 2020.4 we've been seeing issues where the rotation tool affecting objects in the viewport, with default tool options. Without animation layers, our nurbs curve based controls can be adjusted in viewport. Once that control is added to a animation layer, we can no longer rotate that object in the viewport. Switching rotate center to 'manip' in rotate options DOES allow objects in layers to be manipulated in viewport, but this only allows us to manipulate one object at a time, or we'll get unexpected transforms on the group of objects.
Solved! Go to Solution.