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Rotate/Move mesh to exactly same position, but need to match the transform also
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02-18-2019
11:07 PM
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Hey there,
Due to our game having some Legacy issues our weapons are stored in a rotated state inside our project. I need to make a new arrow and then move it into position to match the rotation, position of the previous arrow.
I tried a bunch of things to achieve this, like transfer attributes and the 'Snap together 3 point' tool and Match Transformations.
I either need to match the position rotation of the original arrow's transform and then move the mesh into place or snap the mesh into place and then somehow move the transform without moving the mesh.
I have attached a pic, I hope this makes sense. Any ideas?
Thanks