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I'm having an odd problem where my rig's mesh does not deform when playing the scene normally but deforms when scrubbing through the timeline and viewing a single frame. Previously the mesh was deforming fine, and previous versions of the file deform fine as well.
The weird part is I have a version of the file where everything deforms just fine on playback, but when I change almost anything in the scene, the mesh stops deforming.
https://www.youtube.com/watch?v=B3rSrW_C9Os&feature=youtu.be
In this video I have a nCloth mesh, but as you can see at the end of the video the nCloth is working properly, it's just not deforming the mesh. (I'm using Make Bones Dynamic to drive a set of bones to act like cloth, and what's visible is the base mesh that should be deforming.)
I don't believe it has anything to do with the nCloth settings as the nCloth is working, it's just not deforming, plus I was also seeing this behavior happen with a skinCluster on the leg mesh I have there, which I've unskinned for now. When I would rotate a bone (display smoothness 1) the mesh would sometimes stop deforming unless I deformed another part of the rig, and I had to delete and recreate keyframes to get the mesh to deform again.
I've imported the reference into a different scene with other rigs and other rigs deform just fine, with the same behavior happening to just this rig. I've also reset Maya's preferences.
I have no idea what is causing this but it seems to relate to deformers in my scene. But I don't know enough about deformers to know. (edit: deformers as in skinclusters, ncloth, etc. I don't have actual deformers in my scene)
Solved! Go to Solution.