Questions about rendering
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Hello everyone,
I have a few questions to ask in regard to rendering in Maya. I have been using Maya as a student for the past year or so, but I have never played around with the compositing side of things and I can’t seem to get my head around the workflow.
I am trying to render a full 3D scene in Maya with alpha channel, the scene includes a close-up shot of a couple of objects on the table with the ground partial in view. The problem is since each object has its own alpha the channel it gets overlapped by each other resulting in a plain white alpha channel which is useless for compositing?
A lot of the tutorials online for compositing only demonstrate rendering a single object with the passes and alpha channel, my question is……
Q1: If I render each object separately into different passes, they won’t have any influence with nearby objects in the scene I.e reflection/ light bounces from nearby objects and etc because they are hidden when rendering separately. With this method even If I comp each object back together, there will be a slight difference compared to rendering everything together because of the object “influence”. Is that correct?
Q2: Is compositing mostly used for combining real-life footage with CG or with two CG footage or can it be used to edit a single CG footage like grading specific part of an object post-production?
Q3: For full 3D / CG scene do people just use Object ID instead of alpha because of the problem listed above or do people still use alpha for masking?
Q4: How do I specify the colour of object ID in Maya and or with Arnold? For maya, I only see the RGB approach which is limited to 3 channels only. If I use aiUtility in Arnold I can’t seem to change the colour of the object ID?
Thank you in advance.