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Hello,
I just stumbled on what I suppose is a bug in the proximity wrap, and I reported that through the feedback form. But I wanted to put it out here so I could also attach a file that shows what happens when setting up a proxy/cage mesh wrap which is not perfectly adjacent to the deforming mesh. This could be a very useful feature in rigging, but unfortunately it doesn't play well with scaling.
If you scrub the timeline in the file you'll see that, once the cylinder scales up, the wrapped sphere will suddenly warp inside of it loosing its original shape.
Cheers,
Matteo
Solved! Go to Solution.