Problem exporting to Unreal engine
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I imported the parasolid file of a robot in to maya, and set the pivot points to there correct location.
Now i want to export this object to my unreal engine so that i can use it there.
Only on export i got the following error:
This scene contains at least one transform node with multiple shape nodes. The plug-in will export only one of the shape nodes.
The name(s) of transform node(s):
|IRB1600_X_120|Base
|IRB1600_X_120|surface2
|IRB1600_X_120|surface3
|IRB1600_X_120|surface4
|IRB1600_X_120|surface5
|IRB1600_X_120|surface6
|IRB1600_X_120|Axis_1
|IRB1600_X_120|Axis_2
|IRB1600_X_120|Axis_3
|IRB1600_X_120|Axis_4
|IRB1600_X_120|surface11
|IRB1600_X_120|surface12
|IRB1600_X_120|surface13
|IRB1600_X_120|surface14
|IRB1600_X_120|Axis_4_2
|IRB1600_X_120|surface16
|IRB1600_X_120|surface17
|IRB1600_X_120|surface18
|IRB1600_X_120|surface19
|IRB1600_X_120|surface20
|IRB1600_X_120|surface21
|IRB1600_X_120|Axis_5
|IRB1600_X_120|Axis_6
Also when i want to combine 2 of my transform layers i got the error:
// Error: line 0: Invalid selection : polyUnite needs at least 2 polygonal objects.
So i assume there is something incorrect about my current 3D model, but i dont know what. Could someone explain me how i can transform this model in a correct format so that i can export it to unreal?