Problem exporting to Unreal engine

Problem exporting to Unreal engine

Anonymous
Not applicable
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Message 1 of 3

Problem exporting to Unreal engine

Anonymous
Not applicable

I imported the parasolid file of a robot in to maya, and set the pivot points to there correct location.

Now i want to export this object to my unreal engine so that i can use it there.

 

Only on export i got the following error:

This scene contains at least one transform node with multiple shape nodes. The plug-in will export only one of the shape nodes.

 

The name(s) of transform node(s):

|IRB1600_X_120|Base

|IRB1600_X_120|surface2

|IRB1600_X_120|surface3

|IRB1600_X_120|surface4

|IRB1600_X_120|surface5

|IRB1600_X_120|surface6

|IRB1600_X_120|Axis_1

|IRB1600_X_120|Axis_2

|IRB1600_X_120|Axis_3

|IRB1600_X_120|Axis_4

|IRB1600_X_120|surface11

|IRB1600_X_120|surface12

|IRB1600_X_120|surface13

|IRB1600_X_120|surface14

|IRB1600_X_120|Axis_4_2

|IRB1600_X_120|surface16

|IRB1600_X_120|surface17

|IRB1600_X_120|surface18

|IRB1600_X_120|surface19

|IRB1600_X_120|surface20

|IRB1600_X_120|surface21

|IRB1600_X_120|Axis_5

|IRB1600_X_120|Axis_6

 

Maya error.png

 

Also when i want to combine 2 of my transform layers i got the error:

// Error: line 0: Invalid selection : polyUnite needs at least 2 polygonal objects.

 

So i assume there is something incorrect about my current 3D model, but i dont know what. Could someone explain me how i can transform this model in a correct format so that i can export it to unreal?

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Message 2 of 3

sean.heasley
Alumni
Alumni

Hi @Anonymous  and welcome to the community!

 

I believe this is happening because these are nurbs models.

 

If you select the model and go to Modify->Convert->Convert NURBS to Polygons it will convert the models pieces which you can then select and combine before exporting.

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

 

 

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Message 3 of 3

sean.heasley
Alumni
Alumni

Hi @Anonymous 

 

I'm just checking in again to see if you need more help with this. Did the suggestion I provided yesterday work for you?

If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

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