(Physical sky) Lightning and Arnold render problem showing too much blacks !

mikhailkonstantin3d
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(Physical sky) Lightning and Arnold render problem showing too much blacks !

mikhailkonstantin3d
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hello there .. when I render my small town , I added the physical sky and set the settings that I saw it is enough , so it renders okay like this photo

when the render in finished, well not what i want, its like glassy textures but this isn't my problem, look to the other photo !when the render in finished, well not what i want, its like glassy textures but this isn't my problem, look to the other photo !when i save it a jpg or png whatever !when i save it a jpg or png whatever !so is this mean I can't use the physical sky ?

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sean.heasley
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Alumni

Hi @mikhailkonstantin3d

 

Have you tried increasing the brightness and/or adding other lights?

 

Physical sky will add some light but generally a Direction Light is used to mimic sunlight in outdoor scenes.

 

 

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

The difference in color for the provided pictures is caused by different gamma settings.

Check for Color Management / Color Transform.

 

In save options of Render View don't choose "RAW".

mikhailkonstantin3d
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hello .. there is no directional light in Arnold .. I tried to use area light so it didn't showed even when I raised the intensity .. any way .. I am rendering in Unity it took me 11 seconds to render 300 .. thanks a lot

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mikhailkonstantin3d
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hello sir .. yes you got it .. the problem was is that the RAW was chosen .. so ya it worked very nice .. but as I said to mister Sean hisley .. I am rendering with unity now it's more than super fast .. needed 11 seconds to render my 300 frames .. thanks a lot

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mikhailkonstantin3d
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maybe I can ask here why my rendered images looks like glass ? ! it is just the diffuse and/or the bump map ! a render sitting problem ? or something else ? test.jpg

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mspeer
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Consultant

Hi!

Way too much reflection and no visible bump effect.

mikhailkonstantin3d
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Aha ! Reflection .. so in the settings i can adjust the reflection .. in arnold settings .. right ? 

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mspeer
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Accepted solution

Hi!

 

Usually this is a material setting.

Check the material settings of your objects.

mikhailkonstantin3d
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Accepted solution

hey .. thanks a lot .. I searched about what you said (material settings) and found this https://www.youtube.com/watch?v=HWtH4n42ofM yep you are right 🙂 .. thank you 🙂 

 

i made the road and now its not like glass or water .. nicei made the road and now its not like glass or water .. nice

so to make this affect all textures .. is it possible or I should go one by one ? or some settings in Arnold maybe about setting it always like that and when sometime I want to make Glass or metal I go and make it that way ? because all my work it going to be without metal or glassy without reflection I mean