paint effects disappear when converted to polygons

paint effects disappear when converted to polygons

Anonymous
Not applicable
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6 Replies
Message 1 of 7

paint effects disappear when converted to polygons

Anonymous
Not applicable

i did this project once and everything was fine. when i opened it up again and wanted to add some more grass, it suddenly crashed and id to redo it again.

this time, while converting the paintbrushes like bambus and grass into polygons, half of them disappear. What am i doing wrong? 

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2,307 Views
6 Replies
Replies (6)
Message 2 of 7

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

Are you using the native convert tool that is Modify > Convert > Paint Effects to Polygons?

 

If not please try that and let me know how it goes!

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Message 3 of 7

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

Just wanted to check in to see how things were going. Are you still having this issue?

 

If your issue is resolved, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

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Message 4 of 7

Anonymous
Not applicable

Hi Sean. Sorry for replying so late. I was very busy with work and had a flue. The flue is actually back again -.- anyway..

 

i did Modify > Convert > Paint Effects to Polygons and most of the painted brush got deleted and i figured either my graphik card isnt strong enough, although is a Nvidia geforce but the problem might also be my laptop (lenovo) itself OORRR 😄 it is because i used too many painted brush... not sure, because when i deleted most of it and only set gras and bambus bushes here and there, it worked out. Because its not supposed to delete them, right? if i had a apple pro i wouldnt have had this problems maybe ^^ 

 

 

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Message 5 of 7

mspeer
Consultant
Consultant

Hi!

 

Check Tool Options [] (Poly Limit).

Message 6 of 7

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

Ah ok, @mspeer made a good point though, have you had a chance to check the poly limit in the tool options?

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Message 7 of 7

ressinger
Community Visitor
Community Visitor

I had a similar issue and increasing the Poly Limit when converting to polygons worked for me.

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