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Hi I am having a problem with my viewport display on Maya 2017. When I am close up to an object in a scene the geometry displays properly, when I start to zoom out the geometry starts to display very oddly as though I have multiple copies of the same geometry occupying the same location. I have included the output from the output window on launch below and a video of the problem. I have already tried to change the viewport renderer to legacy, no luck and have tried changing to dx11 in the display settings, no joy either.
Any Ideas?
Thanks
Initialized VP2.0 renderer {
Version : 2016.3.78.11. Feature Level 5.
Adapter : GeForce GTX TITAN X/PCIe/SSE2
Vendor ID: 4318. Device ID : 6082
Driver : .
API : OpenGL V.4.6.
Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 12288 MB.
CPU Memory Limit: 31032.2 MB.
}
OpenCL evaluator is attempting to initialize OpenCL.
Detected 1 OpenCL Platforms:
0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.2 CUDA 9.1.75.
Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_khr_gl_event cl_nv_create_buffer
OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
Choosing OpenCL Device GeForce GTX TITAN X. Device Type: GPU Device is available.
Solved! Go to Solution.