Maya 2017 Update 4 display problem

Maya 2017 Update 4 display problem

jonesm
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Maya 2017 Update 4 display problem

jonesm
Contributor
Contributor

Hi I am having a problem with my viewport display on Maya 2017. When I am close up to an object in a scene the geometry displays properly, when I start to zoom out the geometry starts to display very oddly as though I have multiple copies of the same geometry occupying the same location. I have included the output from the output window on launch below and a video of the problem. I have already tried to change the viewport renderer to legacy, no luck and have tried changing to dx11 in the display settings, no joy either.

 

Any Ideas?

 

Thanks

 

 

 

 

Initialized VP2.0 renderer {
Version : 2016.3.78.11. Feature Level 5.
Adapter : GeForce GTX TITAN X/PCIe/SSE2
Vendor ID: 4318. Device ID : 6082
Driver : .
API : OpenGL V.4.6.
Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 12288 MB.
CPU Memory Limit: 31032.2 MB.
}
OpenCL evaluator is attempting to initialize OpenCL.
Detected 1 OpenCL Platforms:
0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.2 CUDA 9.1.75.
Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_khr_gl_event cl_nv_create_buffer
OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
Choosing OpenCL Device GeForce GTX TITAN X. Device Type: GPU Device is available.

 

 

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Message 2 of 3

sean.heasley
Alumni
Alumni
Accepted solution

Hi @jonesm and welcome to the community!

 

This is most likely due to the camera clipping settings, you can change this in the Attribute Editor for the Perspective Camera.

 

To do this:

 

1. Select the Perspective Camera

2. Press CTRL+A

3. Add a few zeroes to the Far Clipping Plane.

 

clippingplane.png

 

 

Please let me know if this helps or if you need any more assistance!

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

 

 

 

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Message 3 of 3

sean.heasley
Alumni
Alumni

Hi @jonesm

 

Just wanted to check in to see how things were going. Are you still having this issue?

 

If your issue is resolved, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

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