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Hello,
I'm doing some experiments with the Nvidia Physx plugin for Maya LT 2018. Now not running on a workstation setup, it's a more generic gaming rig (1070 ti, i5) so I don't really expect it to perform all that well. But what I'm noticing is that when opening the files the file is read in less than a second, but it takes 3-5 minutes until the mesh actually appears on screen. Same thing for exporting my creations, I'm looking at 5-10 minutes for exporting easily. I'm not even hitting the simulate button anymore because that's 15 minutes easily for 2 seconds of simulation.
Now I noticed that this extreme slowdown only occurs once I start painting latchtonearest and driver. Up to that point everything performs as well as I would expect it to in regards to my system.
I'm not really expecting any kind of solution to this at all, I'm more curious if anyone has any experience with using Physx in Maya? And maybe have some pointers to give me?
(Also have an issue with importing the files to UE4, basically it just crashes the entire engine without fail, but since I am spending hours opening and exporting files to make even the slightest edit it's pretty much impossible for me to nail down what is actually happening.)
Solved! Go to Solution.