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Normal/Bump/Displacement in Arnold

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Message 1 of 5
kapetanovicvanja
9789 Views, 4 Replies

Normal/Bump/Displacement in Arnold

If I have a Normal map exported from Zbrush or downloaded from the internet where do I plug it in Arnold for Maya ? I see I can go under GEOMETRY in aiStandardSurface and than BUMP MAPPING. But is this the same like using aiBump2d or aiNormal Map node in HyperShade ? When I use these nodes I can't figure out once the image is uploaded where are these nodes suppose to be plugged in ? In aiStandardSurface shader tab in Hypershade there is no such a slot. There are Base, Base Color, Diffuse Roughness, Specular,....last Normal Camera and nowhere any Normal, Bump or Displacement slots. How is this done ? Thank you.

4 REPLIES 4
Message 2 of 5

Hi @kapetanovicvanja

 

You should be able to plug it into the Normal Camera slot.

 

Solid Angle also has an in depth discussion on normals maps and Arnold you can find here!

 

 

Let me know if this helps or if you need any more assistance!

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

Message 3 of 5
sean.heasley
in reply to: sean.heasley

Hi @kapetanovicvanja

 

I'm just checking in again to see if you need more help with this. Did the suggestion I provided yesterday work for you?

If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

Message 4 of 5

@sean.heasleyThank you very much for your help. It did work. I am new to node based workflow so it's still confusing as what plugs where.

Thank you.

Message 5 of 5

 

No problem, I was the same way when I first picked up the node workflow Smiley Tongue

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