Maya normals BUG

Maya normals BUG

Anonymous
Not applicable
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5 Replies
Message 1 of 6

Maya normals BUG

Anonymous
Not applicable

BUG with normals with animation mesh.

video of a BUG

https://www.youtube.com/watch?v=cKwzy6wexow&t=1s

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929 Views
5 Replies
Replies (5)
Message 2 of 6

mspeer
Consultant
Consultant

Hi!

 

Please upload a scene-file (a cut down version should be enough).

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Message 3 of 6

Anonymous
Not applicable

file

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Message 4 of 6

_sebastian_f
Advisor
Advisor
didn´t look in your file but based on the video i would try to quad- or even triangulate the mesh before doing the bend. that way your normals should stay constant.
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Message 5 of 6

Anonymous
Not applicable

this BUG have a strange behavour in different versions Maya. 2018 have a BUG. 

I find a solution for a time.  Turn on vertex normal and BUG is gone.  I can record a video with this situation. no need triangulation becourse I use a wire shader and need a quads polygons. 
and please fix the Texture deformer.

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Message 6 of 6

mspeer
Consultant
Consultant

Hi!

 

I was not able to reproduce this behavior with your scene on a, so this problem seems to be related to your graphic card (/driver).

 

What happens if you render this scene in Maya Render View with Maya Hardware 2.0 and Maya Software?

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