Maya manipulator tools stopped functioning properly on Surface Pro 4

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I have had Maya 2013 installed on my Surface Pro 4 for a few years now. Everything worked well and as expected. At some point, years later, I seem to have trouble primarily with the scale and rotation manipulators.
It has stopped allowing me to scale or rotate an object across a single specific axis. It only appears to scale or rotate across all 3 axis at once. Somehow I found that if i disable the Intel Iris Graphics 540 display adapter through the device manager, it works again. However, this seems rather inconvenient, wrong and ridiculous if it was working before without having to take this step. Not to mention, disabling this display adapter prevents other graphics applications to not work, like games and more.
Has anyone else encountered this issue and is there a fix?
I would really like to get this working properly again.