Maya: Combining Vertices Help

Maya: Combining Vertices Help

Anonymous
Not applicable
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7 Replies
Message 1 of 8

Maya: Combining Vertices Help

Anonymous
Not applicable

Good day, 


Why is my mesh turns into something like that when I use TARGET WELD tool or MERGE when I combine my vertices 

How do I combine my vertices to create my object with no gap ? Thank you 

 

 

 

 

 

 

 

 

 

 

 

Weld.png

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Accepted solutions (1)
1,494 Views
7 Replies
Replies (7)
Message 2 of 8

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

I wasn't 100% sure what vertices you were trying to merge or weld together but I made a quick video demonstrating a few tools.

 

Let me know if it helps you out or if you need any more information or assistance!

 

 

 
 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.


Kudos are greatly appreciated. Everyone likes a thumbs up!


 

Message 3 of 8

Anonymous
Not applicable

Thank you very much for the effort ... 

But for some reason ... Bridge won't work 

I've used it several times but this time it won't work Weld.png


I've seen someone using the Merge vertex tool  (which is replaced by Target weld) just by selecting those vertices and it'll combine it into one 

https://www.youtube.com/watch?v=kdzvZsYFOWs


Video by: mohammed maree on Youtube 


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Message 4 of 8

mspeer
Consultant
Consultant

Hi!

Just use merge and tune value for threshold.

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Message 5 of 8

Anonymous
Not applicable

Good day Mr. Marko Speer 


I tried doing that too but it won't work ...

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Message 6 of 8

Anonymous
Not applicable

I think I've found the solution ... 


But can someone please verify me or tell me if this is the "Proper" procedure because it might ruin my workflow later on....


1.) I combined the 2 separate objects into one using "COMBINE"

2.) Go to Vertex mode 

3.) Go to Mesh Tools & choose TARGET WELD 

4.) I connect the vertices manually 

5.) I checked the number of VERTICES on the Poly Count and it has the same number of Vertices with a newly created sphere 


Is my procedure correct ? or it might ruin my project later in the pipeline ? 


Thank you very much ...  

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Message 7 of 8

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

Yes you can do this manual, but it should not be necessary here.

 

For me it's:

1. Combine Object's

2. Merge, set Threshold

Done.

merge_thr.gif

 

 

This should work for you too (based on scaling you may need higher or lower values)

Message 8 of 8

Anonymous
Not applicable

I've learned something new today Mr. Speer @mspeer

Thank you very much for your help and thank you too mr @sean.heasley for the help