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Not applicable
04-22-2019
06:30 PM
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hi , I am new to maya , maybe i'm missing something, but everytime I import a skeletal mesh into maya after exporting it from Unreal engine , I never seem to get the same skeleton back. its like it names the skin mesh as a bone and adds it in the hierarchy. I just want to import a skeletal mesh from Unreal and make some skin changes (maybe resize, copy skin weights, or anything), but when I try to import back into unreal it doesn't match the skeleton anymore and breaks the project. Is there something i'm missing? Thanx
Solved! Go to Solution.