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Maya 2022 camera based selection bug ?

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Message 1 of 13
Craig_Lamorte
4418 Views, 12 Replies

Maya 2022 camera based selection bug ?

Craig_Lamorte
Advocate
Advocate

Hi,

 

Some selection logic has changed from previous maya versions, not sure if it was intended or a bug -

 

In previous maya versions if you had a mesh set to singled sided and had camera-based selection turned off - then marquee selecting a bunch of faces would select all the faces within the marquee even faces that are behind faces that you cant see from the camera.

 

In 2022 with the same settings it now acts as if you have camera-based selection and will only select the faces seen by the camera.  Now if I change the mesh to double-sided it will properly select all faces including faces not seen by the camera.  This is very inconvenient since we work with single sided meshes.

Maya 2022 camera based selection bug ?

Hi,

 

Some selection logic has changed from previous maya versions, not sure if it was intended or a bug -

 

In previous maya versions if you had a mesh set to singled sided and had camera-based selection turned off - then marquee selecting a bunch of faces would select all the faces within the marquee even faces that are behind faces that you cant see from the camera.

 

In 2022 with the same settings it now acts as if you have camera-based selection and will only select the faces seen by the camera.  Now if I change the mesh to double-sided it will properly select all faces including faces not seen by the camera.  This is very inconvenient since we work with single sided meshes.

12 REPLIES 12
Message 2 of 13
Treidge
in reply to: Craig_Lamorte

Treidge
Participant
Participant

I'm observing the same behaviour and it doesn't feel right. Found a workaround for now: seems like it will work as expected if you enable the "Select faces with: Center" option in Preferences - Selection. But this is just a workaround, still.

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I'm observing the same behaviour and it doesn't feel right. Found a workaround for now: seems like it will work as expected if you enable the "Select faces with: Center" option in Preferences - Selection. But this is just a workaround, still.

Message 3 of 13
damaggio
in reply to: Craig_Lamorte

damaggio
Mentor
Mentor

It's working correct here, could you record a video?

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It's working correct here, could you record a video?

Message 4 of 13
mspeer
in reply to: damaggio

mspeer
Consultant
Consultant
Accepted solution

Hi!

This is a new bug and the result of an other very old bug being fixed in Maya 2022.

In previous Maya versions Viewport 2.0 ignored Backface Culling for selection. This was not the case with Legacy Viewport. This bug has been fixed, but sadly now also disabling "Double Sided" impacts the selection behavior, which was not the case with Legacy Viewport and it should also not happen with Viewport 2.0 .

 

It should already be reported, but if you want  you can report this problem (bug?) to Autodesk.
In Maya main menu:
Help -> Speak Back -> Report a Problem

0 Likes

Hi!

This is a new bug and the result of an other very old bug being fixed in Maya 2022.

In previous Maya versions Viewport 2.0 ignored Backface Culling for selection. This was not the case with Legacy Viewport. This bug has been fixed, but sadly now also disabling "Double Sided" impacts the selection behavior, which was not the case with Legacy Viewport and it should also not happen with Viewport 2.0 .

 

It should already be reported, but if you want  you can report this problem (bug?) to Autodesk.
In Maya main menu:
Help -> Speak Back -> Report a Problem

Message 5 of 13
Craig_Lamorte
in reply to: mspeer

Craig_Lamorte
Advocate
Advocate
Accepted solution

yep, I had already reported it, so they know

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yep, I had already reported it, so they know

Message 6 of 13
Big_Monet
in reply to: Craig_Lamorte

Big_Monet
Explorer
Explorer

Hi All, I am also experiencing this issue.  Is there a workaround that works for everyone yet?2021-06-18_22-27-03.gif

Hi All, I am also experiencing this issue.  Is there a workaround that works for everyone yet?2021-06-18_22-27-03.gif

Message 7 of 13
Big_Monet
in reply to: mspeer

Big_Monet
Explorer
Explorer

I am experiencing this now too, do you know of a workaround?  Thanks!

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I am experiencing this now too, do you know of a workaround?  Thanks!

Message 8 of 13
mspeer
in reply to: Big_Monet

mspeer
Consultant
Consultant

Hi!

 

Use Legacy Viewport or make sure "Double Sided" is enabled.

0 Likes

Hi!

 

Use Legacy Viewport or make sure "Double Sided" is enabled.

Message 9 of 13
Big_Monet
in reply to: mspeer

Big_Monet
Explorer
Explorer

Thanks for the reply, I also found a setting that was breaking things for me, I had Backculling enabled for the vertices which is not working at all and causes all sorts of other selection issues.

 

Big_Monet_0-1624338135506.png

 

Thanks for the reply, I also found a setting that was breaking things for me, I had Backculling enabled for the vertices which is not working at all and causes all sorts of other selection issues.

 

Big_Monet_0-1624338135506.png

 

Message 10 of 13
armanmulani2212
in reply to: Big_Monet

armanmulani2212
Community Visitor
Community Visitor

I can't enable backculling idk its not selectable 

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I can't enable backculling idk its not selectable 

Message 11 of 13
OMS_Jules
in reply to: Craig_Lamorte

OMS_Jules
Observer
Observer

I've had similar issues recently in Maya 2023 where backfaces were unelectable even when using UV shell selection in the 3D view. I managed to solve this issue by disabling Camera-Based Selection and Highlight Nearest Component in the common selection options. Hope that helps someone!

Maya Common Selection options.jpg

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I've had similar issues recently in Maya 2023 where backfaces were unelectable even when using UV shell selection in the 3D view. I managed to solve this issue by disabling Camera-Based Selection and Highlight Nearest Component in the common selection options. Hope that helps someone!

Maya Common Selection options.jpg

Message 12 of 13

stella_bussiere
Explorer
Explorer
Accepted solution

Hi,

 

I had the same issue, took me a while to figure it out. But this solved it for me : shift + right clic in the viewport -> polygon display all -> reset display for all polys. 

Hi,

 

I had the same issue, took me a while to figure it out. But this solved it for me : shift + right clic in the viewport -> polygon display all -> reset display for all polys. 

Message 13 of 13

cappellojuan
Contributor
Contributor
That fixed it for me @stella_bussiere, thanks! 🙂
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That fixed it for me @stella_bussiere, thanks! 🙂

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