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Hi,
Some selection logic has changed from previous maya versions, not sure if it was intended or a bug -
In previous maya versions if you had a mesh set to singled sided and had camera-based selection turned off - then marquee selecting a bunch of faces would select all the faces within the marquee even faces that are behind faces that you cant see from the camera.
In 2022 with the same settings it now acts as if you have camera-based selection and will only select the faces seen by the camera. Now if I change the mesh to double-sided it will properly select all faces including faces not seen by the camera. This is very inconvenient since we work with single sided meshes.
Solved! Go to Solution.