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Maya 2022.3: Batchrender will not exit due to Biforst plug-ins

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Message 1 of 3
3dvfxprofessor
313 Views, 2 Replies

Maya 2022.3: Batchrender will not exit due to Biforst plug-ins

I discovered issues with Redshift and Arnold when using a render management tool. The same issue was posted in the Chaos Group forums for Vray.

render.exe will not quit the process. After investigation, I found out that two Bifrost plug-ins in pluginPrefs.mel are responsible for this.

evalDeferred("autoLoadPlugin("", "bifrostGraph", "bifrostGraph")");

evalDeferred("autoLoadPlugin("", "bifrostvisplugin", "bifrostvisplugin")");

Deleting these lines (or diable with //) will solve the issue.

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Message 2 of 3
adargan
in reply to: 3dvfxprofessor

We had the same issue with redshift on our render client. We use muster. 
Muster would pick up one packet, render it, and then hang. 

We solved it by uninstalling Arnold and removing this line from pluginPrefs.mel
evalDeferred("autoLoadPlugin("", "mtoa", "mtoa")");

It should be noted that we do not have bifrost installed. 
We were able to get everything working for now but would love to see this fixed at some point. 

Message 3 of 3
3dvfxprofessor
in reply to: adargan

Yes. This helped me to check the plug-ins. But removing Arnold did not help here. Removing the two Bifrost lines solved it for now. Also Arnold is now rendering on all PCs.

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