Hi,
Any idea when Maya 2019 release ?
thanks alot
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Yeah ok, I guess saying that's impossible is a little bit of a stretch but you got the idea 😛
I am Maya user and I like this soft and I used to use it. But if Maya 2019 be the same to Maya 2018+some small features and bugfix... so, I think, I'll switch to Blender with their features and evolution speed. Stagnation of Maya software development is so sad for me.
yeah sure a revamped UI and eevee, really crazy progress.
Also, this was because of the code quest now everything will slow down as hell.
I believe this is sarcasm.
I think you should however realize that blender 2.8 is a massive leap from where blender used to be. For instance blender now has the best viewport of any 3d dcc on the market. Makes viewport 2.0 look bad in comparison.
@Anonymous
So ridiculous seriously, typical answer of the blender guy that really don't know much on how things are working.
They just having to put in front of you blingbling stuff and a new skin/UI and you think now that blender is on the top of the sky.
Have you tried to go in edit mode in blender 2.8? it's even slower than the 2.7. For sure things are evolving but this biased vision of things is really ridiculous.
As jason said maya vp2 is fully capable also any renderer could decide to make their shader fully compatible with the viewport like what Arnold is doing now.
Have you seen this video? Man look at the date this video is from 2014! And look how good it's already looking.
https://www.youtube.com/watch?v=8qeOFibRmoo
That is awesome! I am definitely packing that process into my knowledge box for future use 😁
I only made a simple statement about blender 2.8 having the best viewport. This is because it was rather suprising that a comment was made that in effect, compared blender with paint 3d.
That being said, when I referred to the viewport, I meant quality not performance. It's unfair to judge a software in beta for performance(referring to your comment on edit mode), performance optimisation is usually done at the last stage of software development when all major features are in place.
If we are all honest with our selves, out of the box blender eevee-powered viewport is superior to viewport 2.0. This is not based on biased opinions. My reasons are below:
Viewport 2.0 is far more limited in range of effects it could do by default (if compared to eevee).
There is no such thing as Irradiance cache,
SSS(it could be done with a fake looking method only in shaderFX),
No screenspace reflection/refraction, no planar reflections, no lightprobes,
No proper AO (it is there but a relatively primitive one),
No proper DOF (when compared to eevee),
No bloom,
No volume lights, no proper volumes,
No contact shadows.
Yes you could write shaders and even use shaderFX editor to mimic some of the pbr stuff (only on material level - you couldn’t add SSR or contact shadows for example), but out of box the only thing it could do is a rough approximate representation of the arnold shaders, without proper shadows and other effects listed above.
Overall the visual quality of eevee is simply just superior.
Eevee is far superior to VP 2.0 out the box, no doubt about it. Great post! Blender 2.8 is kicking butt. I love Maya and Blender, and both can be used for different projects (or both). Since Maya killed Maya live, I have been using Blenders tracker which is quite capable. Blender's compositor (and Natron) is also badass, and it is pretty seamless to go from maya where we do the heavy lifting - and for FREE. No proper deep support, but it will come sin e the same academic papers and algorithms are available to all integrators (which is really all autodesk is- they don't really invent much beyond putting a nice interface on algorithms publicly available and put some sugar on top)
Blender really does seem to be the future in many cases
nowadays you just have to through some glow and bloom to kids and they think that they will rule the world.
What i want from a viewport is performance not some useless stuff, i mean it's cool but not ground breaking.
We have two cases you either work with a final frame thing or Real-time thing.
-For final frame engine you have GPU raytraced renderer like Redshift, which already blazing fast in ipr mode, more than enough for look dev and at least i have a real thing going on.
-Now the second case, you work for the Real Time industry, i will choose unity or Unreal because they are Real game egine that are faaaaar better than eevee even on quality and performance.
Because eevee is not even a game engine it's just a RealTime engine and basically you can't do sh*t with it besides just rendering in blender which is useless, you can't even export the shader to unreal or something; no you are just in blender doing rendering with an Real Time engine (not even a game engine), and a Real Time engine that is actually much inferior to Unreal on every aspect.
So what's the deal here tell me? Yes it's cool and funny and seriously i don't give a sh*t about it.
Now i think it would be fairly easy to have a maya plugin with the Unity or Unreal engine working in the viewport and be able to send directly to Unity or Unreal, that's would be really useful.
So thinking that blender is the future because of eevee it's really ridiculous.
@abercaine You clearly didn't understand the points here.
1. NO ONE said they are going to ditch maya because of ONE feature (eevee), "Bloom and glow being thrown at kids" is a ridiculous statement, there are plenty more features that are amazing and it takes more than that to impress "kids" these days.
2. Maya already has a send to Unity function, as well as Blender since about 2013
3. NO ONE said anything about Eevee being a game engine (which btw, Blender has seperately already)
4. You can render directly out of the view port to any AOV you want in Blender or Maya, as if it were sent to an offline renderer - all with high bit depth and alpha etc. (Only realtime features supported render to AOV's), saving time when sub-frame GI re-caching is not needed
5. Blender Stack exchange has myriad tutorials for exporting shaders to Unreal or Unity.
6. Performance in the viewport is great, so you got what you want.
7. The gorgeous viewport is not useless - do you know how much more money you get when a client sees 90% of the final result (or can make changes) live on screen without submitting to a farm? Clearly you have no idea what you are talking about.
8. Redshift/Octane/Cycles is great for offline rendering, but you are not showing clients real time animations with full-fidelity using those without hearing complaints about noise, I don't care how fast the GPU's are. The viewports have their places and most people love having them both as options.
he -sending things from blender to unreal or unity is the worst workflow ever, it sucks as hell.
- Are you following a little? The game engine in blender was ditched with the 2.8, so there is no game engine at all now, even the logic editor was removed.
- AOV in Cycles are fairly limited and with eevee it's even more limited.
- And no viewport performance are not quite there compared to Maya or Houdini, really.
- "do you know how much more money you get when a client sees 90% of the final result (or can make changes) live on screen without submitting to a farm? Clearly you have no idea what you are talking about. "
Yeah, when your client is your little brother LOL.
Sure you have your client and right after seeing eevee wow he will magically triple the quotation or the bill you give it to him just because of eevee. what a joke
I understand you care about Maya and you are passionate about it.
However, being emotionally attached to a software does not do anyone good.
If progress in development of the software is to be made the weak points should be admitted and improved upon.
For the record, I would like to state your statement on unreal and unity visual quality being 'faaaaar' better than eevee is inaccurate. I will explain.
Before eevee was created, blender foundation had some sort of agreement with unreal where they were permitted to study unreal's code to help implement eevee. Now, it wasn't a copy and paste kind of thing but they studied the code for perhaps a better understanding.
The visual quality of eevee in so many cases is as good as unreal (for reasons previously stated) in some cases it is better, in other cases it is worse. However, what makes people excited is that it's still improving.
Now, you may think that me stating eevee has a better visual quality in some cases is an overstatement, I felt the same way too, but I read that the developers at blender were moving towards visual quality at the cost of render times. In my opinion eevee is slower in those cases.
Where the real limitations of eevee (compared to unreal) exist are things like ability to bake lighting.
Finally, Maya is still a great software, we don't always have to make things software A vs software B. Progress made in any major 3d software affects the entire 3d community and industry. It could stir up positive competition and development in competitors. This is what we should all hope for. For instance I don't think Nvidia graphics cards (especially their new real-time ray tracing ones) would be this good without competition from AMD. I hope blender 2.8 has this positive effect on maya 2019 (and others as well). It will be for the good of the 3d community.
Thanks.
This thread is off the hook! Hedge funds breaking up Autodesk, software wars, and some highly interesting rendering tutorials. Wow!
Here is a mundane technical guess about what's holding up Maya. The VFX Reference Platform spec specifies Qt 5.12 for CY2019. This is a massive change after 3 years of using a heavily modified version of Qt 5.6. But the first version of Qt 5.12 was only released this past Thursday! On top of that, there were 500+ more fixes that didn't make it in time for 5.12.0 release. This large number of known bugs means it's likely ADSK will want to wait another month for the 5.12.1 point release.
(If you don't know what Qt is, it's is a big software library for writing cross-platform applications. It's used by many CG applications that need to run on Windows, Mac, and Linux. A common first encounter with Qt is when scripting Python dialogs in Maya with the PySide and PyQt modules.)
My guess is that all the major features for Maya 2019 are finished, but QA testing and final release are being held up by Qt. Waiting for a somewhat obscure but important software library is not the most exciting theory (Autodesk killing Maya?!?!) but I'm pretty convinced that's what going on. This theory also comes with a prediction: If they wait for 5.12.1, then take an additional 4 weeks for final QA & release prep, that puts the release of Maya 2019 about 8 weeks from now, late January/early February.
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