maya 2019

maya 2019

Anonymous
Not applicable
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81 Replies
Message 1 of 82

maya 2019

Anonymous
Not applicable

Hi,
 Any idea when Maya 2019 release ?
thanks alot

Accepted solutions (1)
53,967 Views
81 Replies
Replies (81)
Message 61 of 82

jasoncbraatz
Contributor
Contributor
Stop - that's too logical. While the release of QT is very important (especially with the advent us very high DPI monitors now, the old QT would pixellate or sometimes be too small for), someone on Reddit has proof that the  Russians hacked Autodesk and stole the marketshare of Maya thereby creating the requirement that all artists now use DAZ Studio.  (It was on the news so it must be true)  
Message 62 of 82

abercaine
Advocate
Advocate

@Anonymous

"Before eevee was created, blender foundation had some sort of agreement with unreal"

Please provide your sources.
eevee was created without any plans from the blender foundation, it's just a guy that decided to do a real time thing in blender and get adopted that's it.

Also i really don't care about Maya on it's own, i have a foot on every software that's effective and that make my life easier; that's it.
And i don't have anything against blender i'm following development since ages, but the community around it is the worst i have ever seen in my life, childish and dumb as hell (not all of them of course but a majority).
Most of them are living in there tiny Blender world and they are spamming BS everywhere. On youtube you can't watch a Maya video without have a blender guy commenting about how far superior blender is with nonsense arguments. On forums as well and even here.   

Message 63 of 82

jasoncbraatz
Contributor
Contributor
Yes I absolutely agree here with @abercaine.. the Blender fanboi stuff here is really getting annoying.  I too follow, watch, use Blender (as well as Maya, Houdini and a myriad of other tools).  Every professional artist knows that we must keep learning (everything) and making decisions about the tools we'll use for the specific artistry we're doing.  There's simply no "better" system.. just different, some of them speedier at certain tasks than others.  I think that every Maya artist is really an artist and are on these forums for constructive discussion, etc.  It appears that a large percentage of the Blender following are near-fanatical, which I really don't understand - neither Leonardo nor Michelangelo mention in their notes the manufacturer of their tools for their masterpieces.  
Message 64 of 82

Anonymous
Not applicable

About Maya 2019, I say let them take their time. Maybe we'll get the cleanest and most stable release in years. This is more important than new features as Maya's main weakness is crashes.

Message 65 of 82

Br0ken1334
Advocate
Advocate

So, we will not see Maya 2019 in 2018 year?

That breaks a tradition to release a new Maya year before it actual number...

Message 66 of 82

radu_leonte
Explorer
Explorer

Just wanted to point out that essentially you will now get one product for the price of two.

 

Maya 2018 was supposed to launch in April of 2017... it was delayed to August. Maya 2019 was expected for March/April of 2018, if not then at the latest in August of 2018. We are now talking about finally (optimistically)  seeing a release in January/February of 2019, which is very close to when 3ds max 2020 is supposed to be released.

 

There you go.

Message 67 of 82

JabbaTheNut
Collaborator
Collaborator

Autodesk really should synchronize their product release cycles.  I support the idea of releasing a version named 2019 in 2019, or near the end of 2018.  Releasing a 2020 version in the first quarter of 2019 does seem a bit out of place.  This lack of synchronization also adversely affects those with Media and Entertainment Creation Suites on perpetual + maintenance.  While their products are being phased out, it still seems unfair that they will not be able to take advantage of the 3ds Max 2020 release until Maya 2020, Mudbox 2020 and Motionbuilder 2020 are released later in the year.  It is kind of a crappy way to treat those who 1) spent a great deal of upfront capital to purchase those licenses, and 2) spent a lot of money to maintain the licenses.  The fact that they no longer fit into Autodesk's longer term goals does not translate, in my mind, to a justification to treat them that way.

Message 68 of 82

animation
Contributor
Contributor

I agree. Any time someone turns into a fanboy over software instead of just being a fan of artistic techniques and visual effects ina general, it gets annoying. The true mark of someone like this is throwing around insults or belittling things that have been proven to work (like how Blender or Maya works). Hedonai complains and belittles for reasons unknown, instead of seeing what the reality of the situations are. 

-neither Leonardo nor Michelangelo mention in their notes the manufacturer of their tools for their masterpieces.  Very well stated, and when they could not find the tools they required, they did not belittle other's choices of tool - they created new ones. 

 

Hedonai's problem is he has yet to actually qualify his statements without belittling tools that have been used in complex cases and validly compete with other software in many situations.

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Message 69 of 82

animation
Contributor
Contributor

You have made a few things very clear to the rest of us in this conversation. Mainly that you wait for others to make things for you since you can't make them for yourself. This is why you hate on Blender so much since you have no skills to change it.

 

Do you know how many private forks of the blender codebase there are? The BGE was killed off in the 2.8 trunk release with PLENTY of time for non-foundation devs to react and fork it if they still needed certain aspects of what 2.7 could do (including us). I assure you many studios still use it within 2.8 without issue. I understand you aren't at that level, and it's fine, but don't assume we all wait around for mainline RC's to work just because you do. 

 

 For the AOV issue you quote, see my comment above and realize that many features of the mainline release are not included by default (or not re-written). Like I said, since you wait for others to do things for you, it is no wonder you are so behind and restricted.

 

The BETA 2.8 viewport, even with its quirks, is plenty fine and plenty fast for most of our tasks. Maya is faster for certain high poly use cases, but the BVP core is fast enough and gorgeous (as is Maya's in some cases). When it is not, out comes Maya. Like I said, every tool is used for its own purposes. When one fails, the other gets fired up.

 

"wow he will magically triple the quotation or the bill you give it to him just because of eevee. what a joke "

 

That's not what was even remotely stated. NO CLIENT "triples the quote" just because they see a real time performance, or toggle a few sliders to make changes. But when you are that much faster and more flexible than the competition who is still rendering offline, and you get repeat business as a result of allowing the client to iterate right there during a cineSync meeting, you will get more future projects ahead of others that lag. After they see such a great tool and their project finishes faster and ahead of schedule, YOU start printing money because they save time & money. This goes for all real-time applications, not just Blender or Maya. We happen to use BGE simply because our pipeline benefits from it. Customers don't care whats behind the scenes, they only care about getting that bottom line met.

 

Little brother comments aside, lets focus on the topic and leave out the childish garbage you troll on about. You should contribute something and stop whining so much.

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Message 70 of 82

animation
Contributor
Contributor

Great points all around. I guarantee Autodesk knows about Blender, and they are high-tailing it to compete with its FREE price-tag for great features. I personally don't think they have a huge amount of worry about it, but they know they need to stay far enough ahead to keep it that way.

 

There are  a lot of Blender guys in the Academy Software Foundations open source forums and the amount of amazingly slick ideas they throw around make the future for Blender incredible. Academic research and Siggraph releases are generally open to everyone, and once Blender goes 2.8.1+ and beyond, they play on implementing tons of it. 

 

I am not 100% ready to fully switch to Blender any time soon, but its great to know they have things we like and use.

Message 71 of 82

Anonymous
Not applicable

I hope MotionBuilder and Mudbox to be merged into Maya. 

MotionBuilder and Mudbox is just small softwares (less than 1GB) and would be better if merged into Maya. 

I would like to enjoy the integration, since it isn't good to have too many products. 

Message 72 of 82

richard
Explorer
Explorer

It is now released as of 15/01/2019


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Message 73 of 82

rimcrazy
Collaborator
Collaborator

Don't bother...... it is a steaming pile of bugs right from the start.

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Message 74 of 82

radu_leonte
Explorer
Explorer

You mean the stability and bug fix release that took almost two years is a steaming pile of bugs right from the start?! It can't beeeeee...

Message 75 of 82

morten_bohne
Advocate
Advocate

I don't doubt that there are loads of bugs in the new version (They didn't even manage to make the links work in the blog post that introduced it).

But like most other people reading this forum, I probably have to dive into it at some point.

Can you maybe point to the areas of this steaming pile where you found the most bugs, or talk a bit about what you used the software for when testing it? -It might (probably not) work well for modeling, but be super unstable when animating, and if I only cared about that one field?

 

So examples please, a steaming pile never helped anyone 😉

Message 76 of 82

regname5832
Participant
Participant

Looks like there are only a few developers work on Maya. 2019 does't look like new version. it has minor updates as as one more 2018 extension. Any one is going to buy this one? After 1.5 years waiting... Render in a viewport and region render exists years in other software and it is standard, in 2019 it can be killer feature? Increasing performance is also looks like polish previous features. 

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Message 78 of 82

rimcrazy
Collaborator
Collaborator

Yep my first impressions of steaming piles were self inflicted.....

but.....

 

I've been using Maya since version 7,  over 10 years ago and the first release tends to always be a stinking pile every time simply because they just have not had the time to fix bugs.  Now that being said..... 2019 looks like all it is, is just one big bug fix so we shall see.  While I have no factual data to back this up AD, from an external view, gives one the impression that there is perhaps only one major development team and one minor development team for Max and Maya.  2019 was a big jump for Max and 2018 was a big jump for Maya so I'm guessing the major team is now ping-ponged between the two products with a bug fix team doing the opposite.  Who knows.  The field of DCC software is not huge and you can pretty much count the major players on one hand so our mutual selection is pretty limited.  I've been teaching myself Houdini lately.  The people over at SideFX are doing wonders there and their prices and license policy for the Indie freelance 3D artist are light years better than AD.  YMMV.

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MacDisplay, Dell U3415W
Message 79 of 82

regname5832
Participant
Participant

By the way, ehere is this sculpting feature, presented as R&D few years ago?

https://www.youtube.com/watch?v=X7WbSIRtpgU

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Message 80 of 82

mspeer
Consultant
Consultant

Hi!

@rimcrazy

Maya and Max are developed independently.

 

@regname5832

This technology has been integrated into Mudbox as "Dynamic Tessellation":

https://www.youtube.com/watch?v=lTubn6dTGMk

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