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I have had this problem since upgrading to 2018. However I am just downloading the first update to see if it fixes this.
Self explanatory as the Title says above.
When saving my .mb file (after spending a lot of time laying out my UVs etc) Maya has been corrupting the UV layout somehow when I save the file as a .mb (what I usually save as)
This was happening when I first changed from 2017 to 2018 but I thought it was a corrupted file or something I was doing, so I took precautions and made sure that I deleted all history, performed a zero transforms and optimised scene to make sure all was clean (and did a poly clean up)
My UV's were all nicely laid out in the uv editor, and I then also exported some geometry as .obj files to take over to Zbrush etc.
Upon loading the model that was saved as an .mb file, the UVs are all corrupted and it's as though it 'forgot' to record some history (despite displaying the correct UV layout on saving). The OBJ files however, have correct UVs. Unfortunately this didn't help me because I also performed some mesh smoothing and subdividing when I exported the OBJ files, so I can't just import those as they are quite different to the original .mb file.
Is anyone aware of this? I have had the problem since using 2018 - but cannot find any way to re-trace the steps - it just seems to randomly destroy all of your UV layout work when it feels like it.
Thank you for any help.
Solved! Go to Solution.