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Hello,
I have the problem that I have created a type animation using the animation settings directly under typemesh. So every character is animated fine and it looks great, but how can I export this via FBX to use it in Unity for example?
I can't bake this animation in any way.
I have tried, creating a MASH animation and bake this MASH animation, but this is not working too.
I'm using Maya 2017 and 2018, no luck with it ...
Thank you very much!
Hi @tobias.thomsch your title 'How to export a type animation to FBX' was edited for clarity by @sean.heasley
Solved! Go to Solution.