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Hey there,
We are currently working on a project using Mash and keep running into memory crashes.
There are multiple Mash waiters in the scene, which all do a unique thing.
Over time, Maya seems like it's caching into RAM when we play a preview and keeps building up until it crashes from a memory overload. Maya doesn't seem to flush or refresh memory when we replay the scene.
Performing a batch render does the same thing, instead of mayabatch program terminating, the system freaks out and terminates every other program.
Thanks,
Zedd.
Solved! Go to Solution.