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Make maya use gpu over integrated graphics

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Message 1 of 11
ilyaz14
20259 Views, 10 Replies

Make maya use gpu over integrated graphics

Hello! I have a trouble with GPU in Maya. By default Maya starting with high performance GPU (GTX 860), but when i open Windows/Settings and Preferences/ GPU cache, there i see, in a hardware GPU: Intel HD 4600, how is possible, if everywhere set GTX860 by default to use for Maya 2017?

 

 

 

 

 

@ilyaz14 your title 'GPU by default' was edited for clarity by @sean.heasley

10 REPLIES 10
Message 2 of 11
ilyaz14
in reply to: ilyaz14

Untitled-2.jpgUntitled-4.jpgUntitled-6.jpg

So GTX 860 is set up everywhere, but in the Maya working Intel HD 4600

Message 3 of 11
sean.heasley
in reply to: ilyaz14

Hi @ilyaz14

 

How is Maya performing? Is it running like its using the integrated graphics?

 

It's possible that while Maya may say its using the integrated graphics, it is most likely pulling from your GPU.

 

If that's not the case you could use nVidia's Optimus software to force Maya to use your GPU.

 

Let me know if this helps or if you need more information!

 

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

 

 

Message 4 of 11
ilyaz14
in reply to: sean.heasley

Its performing like Maya dnt use a CUDA for Vray correctly, (with CPU render everything fine), when rendering, not render fog effects, light not properly, send a message about GPU memory, and what she cant show high quality textures on a hight poly (4 mln polygons) mesh, and slower fps when working with a selected mesh, so its HD 4600.

 

When i trying to install  NVIDIA OPTIMUS DRIVER UPDATE, installation program showing the messege like "The installation program did not detect any drivers that are compatible with the installed hardware. Setup stops working"

Message 5 of 11
sean.heasley
in reply to: ilyaz14

Hmm, this is strange.

 

Are your GPU drivers up to date?

 

Also, out of curiosity, after setting Maya to run with the GPU over integrated, can you try to run Maya as an admin and see if that helps at all?

 

Let me know if anything changes!

Message 6 of 11
ilyaz14
in reply to: sean.heasley

After i install last Nvidia driver, version 385,41, and replace my previous driver 378,92, i get in Maya //Error: "The GPU adaptor of the transform to finalize is null",  then Maya not Responding and after close as a process in Task Manager, is showing:

 

Problem Event Name: AppHangB1
Application Name: maya.exe
Application Version: 17.4.2743.0
Application Timestamp: 59318d1b
Hang Signature: 4f3e
Hang Type: 2048
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Hang Signature 1: 4f3e2e1d716754b029a6e5aed62d768e
Additional Hang Signature 2: 88a1
Additional Hang Signature 3: 88a143e2c052efbfeb587a3caccd29b1
Additional Hang Signature 4: 4f3e
Additional Hang Signature 5: 4f3e2e1d716754b029a6e5aed62d768e
Additional Hang Signature 6: 88a1
Additional Hang Signature 7: 88a143e2c052efbfeb587a3caccd29b1

 

Message 7 of 11
djonesuk
in reply to: ilyaz14

The HP zBook had nVidia Optimus.  It is supposed to detect when a graphics program is launched and direct it to the higher performance GPU, but it doesn't correctly detect OpenGL (in my experience).  In the end we disabled it in the BIOS so the GPU was running all the time.  You lose some battery life but since these workstations were primarily for 3D use it didn't make much difference.

Message 8 of 11
sean.heasley
in reply to: djonesuk

Hi @djonesuk

 

That's odd, but did disabling it fix the issue?

Message 9 of 11
sean.heasley
in reply to: sean.heasley

Hi @djonesuk

 

I'm just checking in to see if disabling Optimus worked for you or if the issue is still occurring?

If your issue is resolved, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

Message 10 of 11

We have the same issue here and is only Maya who give us this issues at the studio.

For example we have a Quadro and we use the GTX for Rendering with Octane Render. the latest updates is using the GTX and doesn't allowed GPU rendering use the card. This fine because we don't use the Quadro but Maya "Always" force on the GTX and the fact is no really option on the preferences we have to hack with nvidia software to fix that and make Maya use the Quadro but after a bit of time of use Maya force again to take the GTX.

 

My Question why is not such simple option to chose for viewport which card Maya will use like any other package soft?

 

Message 11 of 11

Any news on this issue? We have the same problem in the studio,

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