Hi everyone,
I have low and high polys for shoes.
I made the baking of high poly onto low poly using Rendering > Lighting/shading > Transfer Maps.
Here is the normal map I've got.
As you can see, I am also having a projection of the polygons and that's the issue.
What can be wrong?
Thanks a lot.
Solved! Go to Solution.
Solved by hamsterHamster. Go to Solution.
Can you post a screenshot of the geometry, gray shaded? One of geos (rather lores) seems to have no smoothing.
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Maya2019.1 @ Windows10 & GeForce GTX1080Ti
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Hi,
Thanks for reply.
It has no smoothing.
Here is a screenshot of the low poly.
Exactly what I've mentioned - the lowres mesh has no edge smoothing.
Whether it is cause or not, select the geo (edges) and explore the Modeling>MeshDisplay menu; particularly, pay attention to Soften, Harden or Soften/Harden Edges options.
Once satisfied with how the shoes look in lowres, try the normal-map baking again.
,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti
If the post was helpful, click the ACCEPT SOLUTION button, so others might find it much more easily.
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