Hey everyone,
I'm running into this odd behavior in where a MASH network displays perfect aligned in the viewport, but once it's rendered, everything gets shifted down.
Here's an example
This is the MASH network. It's set to align to mesh, scatter, and Use Face Area. Pretty simple settings
And this is what it comes out after rendering. As you can see, the grass is underneath the terrain. Moving the "Push Along Normal" option somewhat fixes this, but it's not ideal.
Anyone know what the problem is here?