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I am barely new to Maya platform, while I work as programmer in Unity. I am currently working on implementing FBX from Maya to Unity for VR game. I used Substance Painter to texture the models, and I found out that the models have to be broken down to texture them. It looked good in Unity as I wrapped everything up but the Programmers have informed that they needed the models to be one whole object for VR Interaction to work. I have combined my model but yet, it comes with children under Unity's Gameobject/model.
Is it Unity VR issue side or Maya side?
How can I combined my Model into One Object, even I combined it, it still have children in Unity's Hierarchy, regardless. How can I resolve this?
Solved! Go to Solution.