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I would like to output scale animations that use Segment Scale Compensate to FBX and animate them correctly in Unity.

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Message 1 of 2
takashi_endo
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I would like to output scale animations that use Segment Scale Compensate to FBX and animate them correctly in Unity.

  • Assumption

    • There are thousands of target files

    • The parent-child structure of the joints cannot be changed.

  • Is there a way to remove the segment scale and export to fbx without affecting the movement and appearance of the animation?

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Message 2 of 2
takashi_endo
in reply to: takashi_endo

Resolved.
I will share the solution.
- Create a multMatrix node
- Create a decomposeMatrix node
- Connect the source joint's attributes
- Connect joint.worldMatrix[0] >> multMatrix.matrixIn[0]
- Connect the attributes of the parent node of the joint of source
- parent joint.worldInverseMatrix[0] >> multMatrix.matrixIn[1]
- Connect multMatrix node to decomposeMatrix node
- multiMatrix.matrixSum >> decomposeMatrix.inputMatrix
- Connect a decomposeMatrix node to a target joint
- decomposeMatrix.outputScale >> joint.scale
- parent source to target Constraint

Translated with DeepL.com (free version)

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