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Howdy,
I was wondering if anyone had an idea on how to stop Clump modifiers from affecting stray hairs in XGen. I currently have an expression in the Length attribute that multiplies the hair length by a certain factor so that stray hairs grow longer.
The issue I'm running into is that clumping seems to be applied after XGen calculates the length of the hairs, so that the long strays are pulling into the clumps as well. I tried to use the "stray()? 0 : 1" expression on the Mask and Clump inputs of the clump modifier, but it doesn't seem to completely free the stray hair from being moved by the modifier.
A workaround I'm using right now is to create a Noise modifier that only affects the stray hairs, and let that change the stray hairs' shape and length instead of the actual Length attribute. It seems to work well since the Noise modifier applies after Clumping, but I feel like I'd have more control if I could adjust how much clumping affects the stray hairs.
Does anyone know how I could set up the Clump modifiers so that they don't move stray hairs?
Thanks!
Solved! Go to Solution.