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How to save a node graph as a material template?

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04-14-2018
10:42 PM
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Hi there,
I have a question: what is the way to save your Hypershade node graph along with material settings as a template to be reused for other materials? I use a certain texture set (Albedo, Glossiness, Reflection, Normal), rearrange uv nodes, make certain changes in shader settings every single time I create a new material. All these actions are repeating, which makes it so tedious and stupid to do them every time without any automation or templates. Saving a preset saves only shader settings, but I need to save file, uv and other nodes connected as well. How can I save a node graph and the reuse it, keeping empty file nodes connected and all the other stuff I do every time?
PS I use Maya 2018 + Redshift